Pocket Farkel: Flat Original Dice Game

Farkel
CFP07001
    Delivery time:5-7 Days
Add to cart
  • Description
  • More

Pocket Farkel: Flat Original Family Dice Game

(1) Pocket Farkel!
Small, compact, and everything you need is inside. The game is the same in each package. Dice color matches the label. Color varies.

Includes: 1 Farkel Case, 6 dice in a carrying case with scoring combinations

Note: If you want to request a specific color, do so in checkout. If you do not request a color, it will be selected at random.

Directions:

Farkel is played by two or more players, with each player in succession having a turn at throwing the dice. Each player's turn results in a score, and the scores for each player accumulate to some winning total (usually 10,000).

At the beginning of each turn, the player throws all six six-sided dice.

After each throw, one or more scoring dice must be set aside (see sections on scoring below).

The player may then either end their turn and bank the score accumulated so far, or continue to throw the remaining dice.

If the player has scored all six dice, they have "hot dice" and may continue their turn with a new throw of all six dice, adding to the score they have already accumulated.

If none of the dice score in any given throw, the player has "farkel'd" and all points for that turn are lost.

At the end of the player's turn, the dice are handed to the next player in succession (usually in clockwise rotation), and they have their turn.

Once a player has achieved a winning point total, each other player has one last turn to score enough points to surpass that high-score.
(1) Pocket Farkel!
Small, compact, and everything you need is inside. The game is the same in each package. Dice color matches the label. Color varies.

Includes: 1 Farkel Case, 6 dice in a carrying case with scoring combinations

Note: If you want to request a specific color, do so in checkout. If you do not request a color, it will be selected at random.

Directions:

Farkel is played by two or more players, with each player in succession having a turn at throwing the dice. Each player's turn results in a score, and the scores for each player accumulate to some winning total (usually 10,000).

At the beginning of each turn, the player throws all six six-sided dice.

After each throw, one or more scoring dice must be set aside (see sections on scoring below).

The player may then either end their turn and bank the score accumulated so far, or continue to throw the remaining dice.

If the player has scored all six dice, they have "hot dice" and may continue their turn with a new throw of all six dice, adding to the score they have already accumulated.

If none of the dice score in any given throw, the player has "farkel'd" and all points for that turn are lost.

At the end of the player's turn, the dice are handed to the next player in succession (usually in clockwise rotation), and they have their turn.

Once a player has achieved a winning point total, each other player has one last turn to score enough points to surpass that high-score.